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2026-04-19
Light refactor in animations
Gene Pasquet
2026-04-19
Fix tests
Gene Pasquet
2026-04-18
Re-format
Gene Pasquet
2026-04-18
rename modules
Gene Pasquet
2026-04-18
Refresh docs and re-indent
Gene Pasquet
2026-04-17
Migrate tests to the test egg
Gene Pasquet
2026-04-17
Convert entities to alists
Gene Pasquet
2026-04-17
Fix plist handling, add test for timed animation frames
Gene Pasquet
2026-04-12
Fix animation test, simplify a let* to a let
Gene Pasquet
2026-04-12
Enrich entities pipelining to provide scene context to processors
Gene Pasquet
2026-04-10
Remove useless ai.scm, use prefabs
Gene Pasquet
2026-04-10
Rework animations and entities - somewhat
Gene Pasquet
2026-04-10
Remove useless make-player-entity
Gene Pasquet
2026-04-08
Move the engine-update to the scene
Gene Pasquet
2026-04-08
Refactor update pipelines
Gene Pasquet
2026-04-08
Refactor to be functional
Gene Pasquet
2026-04-08
Code cleanup
Gene Pasquet
2026-04-08
Support scling
Gene Pasquet
2026-04-08
Support entity groups
Gene Pasquet
2026-04-07
Use entities as platforms
Gene Pasquet
2026-04-07
Work on demos
Gene Pasquet
2026-04-07
Added tweens
Gene Pasquet
2026-04-06
Fixes, updated license
Gene Pasquet
2026-04-06
Prefabs
Gene Pasquet
2026-04-05
Rename prefix from downstroke/ to downstroke-
Gene Pasquet
2026-04-05
Complete implementation
Gene Pasquet
2026-04-05
Progress
Gene Pasquet
2026-04-05
feat: implement game-run! — SDL2 init, lifecycle hooks, frame loop
Gene Pasquet
2026-04-05
fix: engine.scm defstruct naming, add game-camera test, add simple-logger import
Gene Pasquet
2026-04-05
feat: add engine.scm — game struct, make-game constructor, convenience ↵
Gene Pasquet
accessors
2026-04-05
feat: add render-scene! to renderer — draw full scene in one call
Gene Pasquet
2026-04-05
feat: add assets.scm — minimal key/value asset registry
Gene Pasquet
2026-04-05
Cleanup and egg!
Gene Pasquet
2026-04-05
Initial port of macroknight to an engine
Gene Pasquet