| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 13 days | Added tweens | Gene Pasquet | |
| 2026-04-06 | Fixes, updated license | Gene Pasquet | |
| 2026-04-06 | Prefabs | Gene Pasquet | |
| 2026-04-05 | Rename prefix from downstroke/ to downstroke- | Gene Pasquet | |
| 2026-04-05 | Complete implementation | Gene Pasquet | |
| 2026-04-05 | Progress | Gene Pasquet | |
| 2026-04-05 | feat: implement game-run! — SDL2 init, lifecycle hooks, frame loop | Gene Pasquet | |
| 2026-04-05 | fix: engine.scm defstruct naming, add game-camera test, add simple-logger import | Gene Pasquet | |
| 2026-04-05 | feat: add engine.scm — game struct, make-game constructor, convenience ↵ | Gene Pasquet | |
| accessors | |||
| 2026-04-05 | feat: add render-scene! to renderer — draw full scene in one call | Gene Pasquet | |
| 2026-04-05 | feat: add assets.scm — minimal key/value asset registry | Gene Pasquet | |
| 2026-04-05 | Cleanup and egg! | Gene Pasquet | |
| 2026-04-05 | Initial port of macroknight to an engine | Gene Pasquet | |
