| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-04-20 | Documentation improvements1.0.0rc1 | Gene Pasquet | |
| 2026-04-20 | refinement | Gene Pasquet | |
| 2026-04-20 | update readme | Gene Pasquet | |
| 2026-04-20 | Bump version | Gene Pasquet | |
| 2026-04-20 | Make sandbox demo bots face | Gene Pasquet | |
| 2026-04-20 | Clarify AI warning | Gene Pasquet | |
| 2026-04-19 | Fix linking to sdl2_mixer | Gene Pasquet | |
| 2026-04-19 | Force mixer linking | Gene Pasquet | |
| 2026-04-19 | Fix egg | Gene Pasquet | |
| 2026-04-19 | Light refactor in animations | Gene Pasquet | |
| 2026-04-19 | Fix tests | Gene Pasquet | |
| 2026-04-19 | Code cleanup | Gene Pasquet | |
| 2026-04-19 | Set individual key frame animation time, make animations run on dt | Gene Pasquet | |
| 2026-04-19 | Fix animation defaults | Gene Pasquet | |
| 2026-04-18 | Re-format | Gene Pasquet | |
| 2026-04-18 | rename modules | Gene Pasquet | |
| 2026-04-18 | Refresh docs and re-indent | Gene Pasquet | |
| 2026-04-17 | Migrate tests to the test egg | Gene Pasquet | |
| 2026-04-17 | Convert entities to alists | Gene Pasquet | |
| 2026-04-17 | Fix typo | Gene Pasquet | |
| 2026-04-17 | Fix plist handling, add test for timed animation frames | Gene Pasquet | |
| 2026-04-12 | Fix animation test, simplify a let* to a let | Gene Pasquet | |
| 2026-04-12 | Simplify define-pipeline macro | Gene Pasquet | |
| 2026-04-12 | Enrich entities pipelining to provide scene context to processors | Gene Pasquet | |
| 2026-04-10 | Remove useless ai.scm, use prefabs | Gene Pasquet | |
| 2026-04-10 | Rework animations and entities - somewhat | Gene Pasquet | |
| 2026-04-10 | Remove useless make-player-entity | Gene Pasquet | |
| 2026-04-08 | Move the engine-update to the scene | Gene Pasquet | |
| 2026-04-08 | Refactor update pipelines | Gene Pasquet | |
| 2026-04-08 | Refactor to be functional | Gene Pasquet | |
| 2026-04-08 | Avoid lambdas | Gene Pasquet | |
| 2026-04-08 | Code cleanup | Gene Pasquet | |
| 2026-04-08 | Support scling | Gene Pasquet | |
| 2026-04-08 | Support entity groups | Gene Pasquet | |
| 2026-04-07 | Use entities as platforms | Gene Pasquet | |
| 2026-04-07 | Work on demos | Gene Pasquet | |
| 2026-04-07 | Added tweens | Gene Pasquet | |
| 2026-04-06 | Fixes, updated license | Gene Pasquet | |
| 2026-04-06 | Prefabs | Gene Pasquet | |
| 2026-04-05 | Rename prefix from downstroke/ to downstroke- | Gene Pasquet | |
| 2026-04-05 | Complete implementation | Gene Pasquet | |
| 2026-04-05 | Progress | Gene Pasquet | |
| 2026-04-05 | docs: add demo games design spec | Gene Pasquet | |
| 5 demos covering all engine systems: platformer, shmup, topdown, audio showcase, physics sandbox. Shared demo/assets/ copied from macroknight. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
| 2026-04-05 | build: add assets and engine modules to Makefile | Gene Pasquet | |
| 2026-04-05 | feat: implement game-run! — SDL2 init, lifecycle hooks, frame loop | Gene Pasquet | |
| 2026-04-05 | fix: engine.scm defstruct naming, add game-camera test, add simple-logger import | Gene Pasquet | |
| 2026-04-05 | feat: add engine.scm — game struct, make-game constructor, convenience ↵ | Gene Pasquet | |
| accessors | |||
| 2026-04-05 | feat: add render-scene! to renderer — draw full scene in one call | Gene Pasquet | |
| 2026-04-05 | feat: add assets.scm — minimal key/value asset registry | Gene Pasquet | |
| 2026-04-05 | docs: add Milestone 8 implementation plan | Gene Pasquet | |
| 6-task TDD plan covering assets.scm, render-scene!, engine.scm, game-run!, Makefile updates, and macroknight port. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
