diff options
Diffstat (limited to 'docs/entities.org')
| -rw-r--r-- | docs/entities.org | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/entities.org b/docs/entities.org index 3cdae6e..048cd8e 100644 --- a/docs/entities.org +++ b/docs/entities.org @@ -114,7 +114,8 @@ The engine recognizes these standard keys. Use them to integrate with the physic | ~#:on-ground?~ | boolean | Whether the entity is supported from below (set by ~detect-on-solid~): solid tile under the feet and/or standing on another solid entity when you pass the scene entity list. Use this to gate jump input. | | ~#:solid?~ | boolean | Whether this entity participates in entity-entity collision. If ~#t~, ~resolve-entity-collisions~ will check it against other solid entities. | | ~#:immovable?~ | boolean | If ~#t~ with ~#:solid? #t~, entity–entity resolution only moves the *other* entity (static platforms). Two overlapping immovable solids are not separated. | -| ~#:skip-pipelines~ | list of symbols | Optional. Each symbol names a physics step to skip for this entity (e.g. ~gravity~, ~velocity-x~). See ~docs/physics.org~. | +| ~#:skip-pipelines~ | list of symbols | Optional. Each symbol names a pipeline step to skip (e.g. ~gravity~, ~velocity-x~, ~tweens~). See ~docs/physics.org~ and ~docs/tweens.org~. | +| ~#:tween~ | tween struct or ~#f~ | Optional. When present, ~step-tweens~ auto-advances the tween each frame. Removed automatically when the tween finishes. See ~docs/tweens.org~. | | ~#:tile-id~ | integer | Sprite index in the tileset (1-indexed). Used by ~render-scene!~ when the scene has a tileset texture and tile metadata (from the tilemap or ~scene-tileset~). Updated automatically by animation (~animate-entity~). | | ~#:color~ | list | Optional ~(r g b)~ or ~(r g b a)~ (0–255 each). When ~#:tile-id~ is not drawn as a sprite (missing ~#:tile-id~, or no tileset texture), ~render-scene!~ fills the entity rect with this color. | | ~#:facing~ | number | Horizontal flip direction: ~1~ = right (default), ~-1~ = left. Used by renderer to flip sprite horizontally. Update when changing direction. | |
