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-rw-r--r--demo/spritefont.scm51
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diff --git a/demo/spritefont.scm b/demo/spritefont.scm
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+(import scheme
+ (chicken base)
+ (prefix sdl2 "sdl2:")
+ (prefix sdl2-ttf "ttf:")
+ (prefix sdl2-image "img:")
+ downstroke-engine
+ downstroke-world
+ downstroke-tilemap
+ downstroke-renderer
+ downstroke-assets
+ downstroke-scene-loader)
+
+(define *sprite-font* #f)
+
+(define *game*
+ (make-game
+ title: "Demo: Sprite Font" width: 600 height: 400
+
+ create: (lambda (game)
+ (let* ((scene (game-load-scene! game "demo/assets/level-0.tmx"))
+ (tileset (tilemap-tileset (scene-tilemap scene))))
+ ;; Create sprite font with character ranges
+ ;; A-M: tiles 917-929, N-Z: tiles 966-978, 0-9: tiles 868-877
+ (set! *sprite-font*
+ (make-sprite-font*
+ #:tile-size 16
+ #:spacing 1
+ #:ranges '((#\A #\M 918)
+ (#\N #\Z 967)
+ (#\0 #\9 869))))))
+
+ render: (lambda (game)
+ (let* ((renderer (game-renderer game))
+ (scene (game-scene game))
+ (tileset (tilemap-tileset (scene-tilemap scene)))
+ (tileset-texture (scene-tileset-texture scene)))
+ ;; Clear background
+ (set! (sdl2:render-draw-color renderer) (sdl2:make-color 30 30 60 255))
+ (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
+
+ ;; Draw sprite text at various positions
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "HELLO WORLD" 50 50)
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "DOWNSTROKE" 100 120)
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ" 20 200)
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "0123456789" 150 280)))))
+
+(game-run! *game*)