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-rw-r--r--demo/audio.scm68
1 files changed, 34 insertions, 34 deletions
diff --git a/demo/audio.scm b/demo/audio.scm
index 62bebf4..8e3fead 100644
--- a/demo/audio.scm
+++ b/demo/audio.scm
@@ -15,42 +15,42 @@
(define *game*
(make-game
- title: "Demo: Audio" width: 600 height: 400
+ title: "Demo: Audio" width: 600 height: 400
- preload: (lambda (game)
- (init-audio!)
- (load-sounds! '((jump . "demo/assets/jump.wav")))
- (load-music! "demo/assets/theme.ogg")
- (game-asset-set! game 'font
- (ttf:open-font "demo/assets/DejaVuSans.ttf" 20)))
+ preload: (lambda (game)
+ (init-audio!)
+ (load-sounds! '((jump . "demo/assets/jump.wav")))
+ (load-music! "demo/assets/theme.ogg")
+ (game-asset-set! game 'font
+ (ttf:open-font "demo/assets/DejaVuSans.ttf" 20)))
- update: (lambda (game dt)
- (let ((input (game-input game)))
- (when (input-pressed? input 'a) (play-sound 'jump))
- (when (input-pressed? input 'b)
- (if *music-on?*
- (begin (stop-music!) (set! *music-on?* #f))
- (begin (play-music! 0.5) (set! *music-on?* #t))))))
+ update: (lambda (game dt)
+ (let ((input (game-input game)))
+ (when (input-pressed? input 'a) (play-sound 'jump))
+ (when (input-pressed? input 'b)
+ (if *music-on?*
+ (begin (stop-music!) (set! *music-on?* #f))
+ (begin (play-music! 0.5) (set! *music-on?* #t))))))
- render: (lambda (game)
- (let ((renderer (game-renderer game))
- (font (game-asset game 'font))
- (white (sdl2:make-color 255 255 255 255))
- (gray (sdl2:make-color 180 180 180 255)))
- (set! (sdl2:render-draw-color renderer) +bg-color+)
- (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
- (draw-ui-text renderer font "Audio Demo" white 220 80)
- (for-each
- (lambda (entry)
- (draw-ui-text renderer font (car entry) gray (cadr entry) (caddr entry)))
- '(("J / Z -- play sound effect" 160 160)
- ("K / X -- toggle music on/off" 160 200)
- ("Escape -- quit" 160 240)))
- (draw-ui-text renderer font
- (if *music-on?* "Music: ON" "Music: OFF")
- (if *music-on?*
- (sdl2:make-color 100 255 100 255)
- (sdl2:make-color 255 100 100 255))
- 240 310)))))
+ render: (lambda (game)
+ (let ((renderer (game-renderer game))
+ (font (game-asset game 'font))
+ (white (sdl2:make-color 255 255 255 255))
+ (gray (sdl2:make-color 180 180 180 255)))
+ (set! (sdl2:render-draw-color renderer) +bg-color+)
+ (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
+ (draw-ui-text renderer font "Audio Demo" white 220 80)
+ (for-each
+ (lambda (entry)
+ (draw-ui-text renderer font (car entry) gray (cadr entry) (caddr entry)))
+ '(("J / Z -- play sound effect" 160 160)
+ ("K / X -- toggle music on/off" 160 200)
+ ("Escape -- quit" 160 240)))
+ (draw-ui-text renderer font
+ (if *music-on?* "Music: ON" "Music: OFF")
+ (if *music-on?*
+ (sdl2:make-color 100 255 100 255)
+ (sdl2:make-color 255 100 100 255))
+ 240 310)))))
(game-run! *game*)