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@@ -28,29 +28,6 @@ A 2D tile-driven game engine for Chicken Scheme, built on SDL2. Targets old-scho
- SDL2<sub>mixer</sub> audio via a thin FFI binding
-## Status
-
-The engine lives in this repository as modular Chicken units, with demos, docs, and an egg spec (`downstroke.egg`). It still powers [macroknight](https://genepasquet.itch.io/macroknight) (Spring Lisp Game Jam 2025). The tree is at release candidate `1.0.0rc1` (`VERSION` in the `Makefile`, same string in the egg and the list below). Macroknight is not yet switched to depend on the published egg — that remains the final validation step.
-
-**Milestones:**
-
-- [DONE] **1–10** — Core refactoring and API stabilization
- - 1: Zero-risk module extraction
- - 2: Configurable input system
- - 3: Data-driven entity rendering
- - 4: Renderer abstraction
- - 5: Asset preloading
- - 6: Scene loading via `create:` hook
- - 7: `make-game` / `game-run!` API
- - 8: Camera follow
- - 9: Named scene states
- - 10: Tag-based entity lookup
-- [rc] **11** — Package as Chicken egg (v1.0.0rc1)
-- [pending] **12** — Macroknight ported to use the egg
-
-Milestones 1–6 were pure refactoring. Milestone 7 was the API pivot (`make-game`, `game-run!`, pipeline). Milestones 11–12 are packaging and proving the egg against macroknight. Finer-grained planning may live outside this repo (for example in `downstroke.org` or macroknight's historical `TODO-engine.org`).
-
-
## Dependencies
System libraries: `SDL2`, `SDL2_image`, `SDL2_mixer`, `SDL2_ttf`