aboutsummaryrefslogtreecommitdiff
path: root/docs/guide.org
diff options
context:
space:
mode:
authorGene Pasquet <dev@etenil.net>2026-04-05 23:44:12 +0100
committerGene Pasquet <dev@etenil.net>2026-04-05 23:44:12 +0100
commit300131ca5a19d9de5250579d944a52b067b2d60b (patch)
treebed560ea0f5f252e3f40576a14e2a7f19bb35662 /docs/guide.org
parentb99ada53b715def5492c7d04c0d327fa7048e5d3 (diff)
Rename prefix from downstroke/ to downstroke-
Diffstat (limited to 'docs/guide.org')
-rw-r--r--docs/guide.org24
1 files changed, 12 insertions, 12 deletions
diff --git a/docs/guide.org b/docs/guide.org
index 5119cea..af6319e 100644
--- a/docs/guide.org
+++ b/docs/guide.org
@@ -42,7 +42,7 @@ chicken-install downstroke sdl2 sdl2-image defstruct matchable states
Create a file called =mygame.scm=:
#+begin_src scheme
-(import downstroke/engine)
+(import downstroke-engine)
(define *game*
(make-game title: "Hello World" width: 640 height: 480))
@@ -66,10 +66,10 @@ Now let's add an entity you can move with the keyboard. Create =square.scm=:
(import scheme
(chicken base)
(prefix sdl2 "sdl2:")
- downstroke/engine
- downstroke/world
- downstroke/entity
- downstroke/input)
+ downstroke-engine
+ downstroke-world
+ downstroke-entity
+ downstroke-input)
(define *game*
(make-game
@@ -138,13 +138,13 @@ For a real game, you probably want tilemaps, gravity, and collision detection. D
#+begin_src scheme
(import scheme
(chicken base)
- downstroke/engine
- downstroke/world
- downstroke/entity
- downstroke/input
- downstroke/physics
- downstroke/scene-loader
- downstroke/sound)
+ downstroke-engine
+ downstroke-world
+ downstroke-entity
+ downstroke-input
+ downstroke-physics
+ downstroke-scene-loader
+ downstroke-sound)
(define *game*
(make-game