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authorGene Pasquet <dev@etenil.net>2026-04-06 03:41:09 +0100
committerGene Pasquet <dev@etenil.net>2026-04-06 03:41:09 +0100
commit78a924defabc862a7cfa5476091152c1ef5333ee (patch)
tree5e7e13ca27848dfe87ecf3eb82689d8e9488beb3 /demo
parentc4ebbbdd1a0bd081a2ed9447ba8188d97ae54717 (diff)
Fixes, updated license
Diffstat (limited to 'demo')
-rw-r--r--demo/menu.scm70
-rw-r--r--demo/platformer.scm4
-rw-r--r--demo/spritefont.scm51
3 files changed, 125 insertions, 0 deletions
diff --git a/demo/menu.scm b/demo/menu.scm
new file mode 100644
index 0000000..2564bd0
--- /dev/null
+++ b/demo/menu.scm
@@ -0,0 +1,70 @@
+(import scheme
+ (chicken base)
+ (prefix sdl2 "sdl2:")
+ (prefix sdl2-ttf "ttf:")
+ downstroke-engine
+ downstroke-renderer
+ downstroke-input)
+
+;; Global state for menu cursor
+(define *menu-cursor* 0)
+(define *menu-items* '("Play" "Quit"))
+(define *title-font* #f)
+(define *menu-font* #f)
+
+(define *game*
+ (make-game
+ title: "Demo: Menu System" width: 600 height: 400
+
+ preload: (lambda (game)
+ (set! *title-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 24))
+ (set! *menu-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 16)))
+
+ create: (lambda (game)
+ ;; Register the main-menu state
+ (game-add-state! game 'main-menu
+ (make-game-state
+ #:update (lambda (game dt)
+ (let ((input (game-input game)))
+ ;; Navigate menu with up/down
+ (when (input-pressed? input 'up)
+ (set! *menu-cursor* (max 0 (- *menu-cursor* 1))))
+ (when (input-pressed? input 'down)
+ (set! *menu-cursor* (min (- (length *menu-items*) 1) (+ *menu-cursor* 1))))
+ ;; Confirm selection
+ (when (input-pressed? input 'a)
+ (case *menu-cursor*
+ ((0) ; Play
+ (game-start-state! game 'playing))
+ ((1) ; Quit
+ (sdl2:quit!)
+ (exit))))))
+ #:render (lambda (game)
+ (let ((renderer (game-renderer game)))
+ (set! (sdl2:render-draw-color renderer) (sdl2:make-color 0 0 0 255))
+ (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
+ (let ((white (sdl2:make-color 255 255 255 255)))
+ (draw-ui-text renderer *title-font* "MENU DEMO" white 200 80)
+ (draw-menu-items renderer *menu-font* *menu-items* *menu-cursor*
+ 150 150 50))))))
+
+ ;; Register the playing state
+ (game-add-state! game 'playing
+ (make-game-state
+ #:update (lambda (game dt)
+ (let ((input (game-input game)))
+ ;; Return to menu on quit (Escape)
+ (when (input-pressed? input 'quit)
+ (set! *menu-cursor* 0)
+ (game-start-state! game 'main-menu))))
+ #:render (lambda (game)
+ (let ((renderer (game-renderer game)))
+ (set! (sdl2:render-draw-color renderer) (sdl2:make-color 0 0 0 255))
+ (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
+ (let ((white (sdl2:make-color 255 255 255 255)))
+ (draw-ui-text renderer *menu-font* "PLAYING! PRESS ESC TO RETURN" white 120 150))))))
+
+ ;; Start with the main menu
+ (game-start-state! game 'main-menu))))
+
+(game-run! *game*)
diff --git a/demo/platformer.scm b/demo/platformer.scm
index 09f9b56..77fef72 100644
--- a/demo/platformer.scm
+++ b/demo/platformer.scm
@@ -1,5 +1,6 @@
(import scheme
(chicken base)
+ (chicken process-context)
(prefix sdl2 "sdl2:")
(prefix sdl2-ttf "ttf:")
(prefix sdl2-image "img:")
@@ -14,9 +15,12 @@
downstroke-sound
downstroke-scene-loader)
+(define +debug?+ (member "--debug" (command-line-arguments)))
+
(define *game*
(make-game
title: "Demo: Platformer" width: 600 height: 400
+ debug?: (and +debug?+ #t)
preload: (lambda (game)
(init-audio!)
diff --git a/demo/spritefont.scm b/demo/spritefont.scm
new file mode 100644
index 0000000..8895d3c
--- /dev/null
+++ b/demo/spritefont.scm
@@ -0,0 +1,51 @@
+(import scheme
+ (chicken base)
+ (prefix sdl2 "sdl2:")
+ (prefix sdl2-ttf "ttf:")
+ (prefix sdl2-image "img:")
+ downstroke-engine
+ downstroke-world
+ downstroke-tilemap
+ downstroke-renderer
+ downstroke-assets
+ downstroke-scene-loader)
+
+(define *sprite-font* #f)
+
+(define *game*
+ (make-game
+ title: "Demo: Sprite Font" width: 600 height: 400
+
+ create: (lambda (game)
+ (let* ((scene (game-load-scene! game "demo/assets/level-0.tmx"))
+ (tileset (tilemap-tileset (scene-tilemap scene))))
+ ;; Create sprite font with character ranges
+ ;; A-M: tiles 917-929, N-Z: tiles 966-978, 0-9: tiles 868-877
+ (set! *sprite-font*
+ (make-sprite-font*
+ #:tile-size 16
+ #:spacing 1
+ #:ranges '((#\A #\M 918)
+ (#\N #\Z 967)
+ (#\0 #\9 869))))))
+
+ render: (lambda (game)
+ (let* ((renderer (game-renderer game))
+ (scene (game-scene game))
+ (tileset (tilemap-tileset (scene-tilemap scene)))
+ (tileset-texture (scene-tileset-texture scene)))
+ ;; Clear background
+ (set! (sdl2:render-draw-color renderer) (sdl2:make-color 30 30 60 255))
+ (sdl2:render-fill-rect! renderer (sdl2:make-rect 0 0 600 400))
+
+ ;; Draw sprite text at various positions
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "HELLO WORLD" 50 50)
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "DOWNSTROKE" 100 120)
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ" 20 200)
+ (draw-sprite-text renderer tileset-texture tileset *sprite-font*
+ "0123456789" 150 280)))))
+
+(game-run! *game*)