diff options
| author | Gene Pasquet <dev@etenil.net> | 2026-04-07 23:36:12 +0100 |
|---|---|---|
| committer | Gene Pasquet <dev@etenil.net> | 2026-04-07 23:36:12 +0100 |
| commit | 19a5db8606a82830a5ccd0ed46d8e0cf3c95db0a (patch) | |
| tree | 241e7376014068ab9fc7a1bc8fa7a29cc1b62490 /demo/tweens.scm | |
| parent | 618ed5fd6f5ae9c9f275c1e3cfb74762d7d51a01 (diff) | |
Work on demos
Diffstat (limited to 'demo/tweens.scm')
| -rw-r--r-- | demo/tweens.scm | 98 |
1 files changed, 72 insertions, 26 deletions
diff --git a/demo/tweens.scm b/demo/tweens.scm index e9e40f3..ad9c80b 100644 --- a/demo/tweens.scm +++ b/demo/tweens.scm @@ -3,15 +3,12 @@ (only srfi-1 iota map) (prefix sdl2 "sdl2:") (prefix sdl2-ttf "ttf:") - (prefix sdl2-image "img:") downstroke-engine downstroke-world - downstroke-tilemap downstroke-renderer downstroke-physics downstroke-entity - downstroke-tween - downstroke-scene-loader) + downstroke-tween) ;; One row per easing symbol: #(entity tween left-x right-x ease-sym to-right?) (define *ease-cells* #f) @@ -27,16 +24,47 @@ '(linear quad-in quad-out quad-in-out cubic-in cubic-out cubic-in-out sine-in-out expo-in expo-out expo-in-out back-out)) +;; Distinct RGB triples for each easing row (no tileset). +(define *ease-colors* + '((220 90 90) + (240 140 60) + (240 200 60) + (180 220 70) + (80 200 120) + (70 180 200) + (100 140 240) + (160 100 220) + (220 80 180) + (100 100 110) + (140 180 200) + (200 120 80))) + (define *label-font* #f) (define *title-font* #f) -(define +tile-ids+ '#(24 73 122 171 220)) +(define (clamp-entity-to-screen e gw gh) + "Clamp position and zero velocity on edges; set #:on-ground? on bottom when using gravity." + (let* ((w (entity-ref e #:width 0)) + (h (entity-ref e #:height 0)) + (x (entity-ref e #:x 0)) + (y (entity-ref e #:y 0)) + (vx (entity-ref e #:vx 0)) + (vy (entity-ref e #:vy 0)) + (nx (max 0 (min (- gw w) x))) + (ny (max 0 (min (- gh h) y))) + (ground? (and (entity-ref e #:gravity? #f) (= ny (- gh h)))) + (e (entity-set e #:x nx)) + (e (entity-set e #:y ny)) + (e (entity-set e #:vx (if (= nx x) vx 0))) + (e (entity-set e #:vy (if (= ny y) vy 0))) + (e (entity-set e #:on-ground? ground?))) + e)) -(define (make-ease-cell ease-sym y tile-id) +(define (make-ease-cell ease-sym y rgb) (let* ((left 20) (right (+ left 120)) (ent (list #:type 'tween-demo #:x left #:y y #:width 14 #:height 14 - #:vx 0 #:vy 0 #:gravity? #f #:solid? #f #:tile-id tile-id)) + #:vx 0 #:vy 0 #:gravity? #f #:solid? #f #:color rgb)) (tw (make-tween ent props: `((#:x . ,right)) duration: 2600 ease: ease-sym))) (vector ent tw left right ease-sym #t))) @@ -58,7 +86,7 @@ (vector-set! cell 5 next-to-right?))) (else (vector-set! cell 1 tw2)))))) -(define (update-knockback! dt tm) +(define (update-knockback! dt tm gw gh) (set! *knock-cd* (+ *knock-cd* dt)) (when (and *knock-ent* (not *knock-tw*) (>= *knock-cd* 3200)) (set! *knock-cd* 0) @@ -76,23 +104,31 @@ (set! *knock-ent* e2))) (when *knock-ent* (set! *knock-ent* - (let* ((e *knock-ent*) - (e (apply-jump e #f)) - (e (apply-acceleration e)) - (e (apply-gravity e)) - (e (apply-velocity-x e)) - (e (resolve-tile-collisions-x e tm)) - (e (apply-velocity-y e)) - (e (resolve-tile-collisions-y e tm)) - (e (detect-ground e tm))) - e)))) + (if tm + (let* ((e *knock-ent*) + (e (apply-jump e #f)) + (e (apply-acceleration e)) + (e (apply-gravity e)) + (e (apply-velocity-x e)) + (e (resolve-tile-collisions-x e tm)) + (e (apply-velocity-y e)) + (e (resolve-tile-collisions-y e tm)) + (e (detect-on-solid e tm))) + e) + (let* ((e *knock-ent*) + (e (apply-jump e #f)) + (e (apply-acceleration e)) + (e (apply-gravity e)) + (e (apply-velocity-x e)) + (e (apply-velocity-y e))) + (clamp-entity-to-screen e gw gh)))))) (define (tweens-demo-render-labels! renderer) (let ((white (sdl2:make-color 255 255 255 255))) (draw-ui-text renderer *title-font* - "Tween demo — easing rows + knockback / skip-pipelines" white 12 6) + "Tween demo - easing rows + knockback / skip-pipelines" white 12 6) (draw-ui-text renderer *label-font* - "Each box loops on X; bottom crate tweens right with physics integration skipped, tiles still collide." + "Each box loops on X; bottom crate tweens right with physics skipped, screen bounds only." white 12 32) (do ((i 0 (+ i 1))) ((>= i (vector-length *ease-cells*))) (let* ((cell (vector-ref *ease-cells* i)) @@ -107,28 +143,38 @@ (set! *title-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 22)) (set! *label-font* (ttf:open-font "demo/assets/DejaVuSans.ttf" 13))) create: (lambda (game) - (let ((scene (game-load-scene! game "demo/assets/level-0.tmx"))) + (let ((scene (make-scene entities: '() + tilemap: #f + camera: (make-camera x: 0 y: 0) + tileset-texture: #f + camera-target: #f + background: '(26 28 34)))) (set! *ease-cells* (list->vector (map (lambda (ease i) (make-ease-cell ease (+ 52 (* i 20)) - (vector-ref +tile-ids+ (modulo i (vector-length +tile-ids+))))) + (list-ref *ease-colors* i))) *ease-syms* (iota (length *ease-syms*))))) (set! *knock-ent* (list #:type 'knock-crate #:x 200 #:y 80 #:width 18 #:height 18 - #:vx 0 #:vy 0 #:gravity? #t #:on-ground? #f #:solid? #f #:tile-id 220)) + #:vx 0 #:vy 0 #:gravity? #t #:on-ground? #f #:solid? #f + #:color '(140 110 70))) (set! *knock-tw* #f) (set! *knock-cd* 2500) (scene-entities-set! scene (append (map (lambda (i) (vector-ref (vector-ref *ease-cells* i) 0)) (iota (vector-length *ease-cells*))) - (list *knock-ent*))))) + (list *knock-ent*))) + (game-scene-set! game scene))) update: (lambda (game dt) - (let* ((scene (game-scene game)) (tm (scene-tilemap scene))) + (let* ((scene (game-scene game)) + (tm (scene-tilemap scene)) + (gw (game-width game)) + (gh (game-height game))) (do ((i 0 (+ i 1))) ((>= i (vector-length *ease-cells*))) (advance-ease-cell! (vector-ref *ease-cells* i) dt)) - (update-knockback! dt tm) + (update-knockback! dt tm gw gh) (scene-entities-set! scene (append (map (lambda (i) (vector-ref (vector-ref *ease-cells* i) 0)) (iota (vector-length *ease-cells*))) |
